PlayStation and AMD are teaming up to infuse games with AI. The two companies are establishing a “deeper collaboration” to work on “Machine Learning-based technology for graphics and gameplay” https://t.co/T33zF51XZc
— Tom Warren (@tomwarren) December 18, 2024
Sony has released an in-depth technical seminar on the PS5 Pro, revealing significant upgrades and a new partnership with AMD. The presentation, led by Mark Cerny, the lead architect for the PS5 and PS5 Pro, showcased the console’s advanced features and the technology behind them. The PS5 Pro boasts an enhanced GPU based on AMD’s RDNA 2 architecture, incorporating features from RDNA 3 and anticipating RDNA 4.
With a clock speed of 2.17GHz, the console delivers 16.7 teraflops of performance.
Mark Cerny says that PSSR and machine learning on the PS5 Pro is preparing them for the next generation of consoles! #PlayStation
"It's been just great digging into the M.L. (machine learning) aspects of this and gaining some knowledge there, because we know that's the future we… pic.twitter.com/TmZozS53JO
— Genki✨ (@Genki_JPN) December 19, 2024
Despite these advancements, Sony chose not to move entirely to a newer RDNA architecture to maintain compatibility with existing games. Ray tracing sees considerable improvements in the PS5 Pro, enabling more extensive use of these features without severely compromising image quality or frame rates.
PlayStation has posted a 37 minute Mark Cerny video (PS5 Pro Technical Seminar at SIE HQ) https://t.co/G63ZQPjWxUhttps://t.co/WKukt486Zm
"video is focused on the technology behind PS5 Pro and doesn’t feature new game announcements or new gameplay footage." pic.twitter.com/z13VIQSoaN
— Wario64 (@Wario64) December 18, 2024
New upgrades detailed
The console accelerates ray tracing operations by repurposing texture mapping units and supporting BVH8 for more efficient processing. Sony has also integrated machine learning capabilities into the PS5 Pro with the introduction of PSSR (PlayStation Super Resolution) upscaling.
Mark Cerny On Future Of AMD x Sony Partnership:
"Well, for hardware first, really this is not about PlayStation proprietary hardware. We're looking to co develop performant new AI architectures that can be used freely in any space that anybody chooses to use them, whether that… pic.twitter.com/QESfuKkTVQ
— @Zuby_Tech_Pro (@Zuby_Tech) December 18, 2024
This custom solution focuses on speed and efficiency, leveraging the GPU and combining vector registers to achieve high memory bandwidth. A significant part of the PS5 Pro’s development is Sony’s new collaboration with AMD, codenamed “Amethyst.” This partnership aims to continue delivering advanced graphics and machine learning capabilities for future PlayStation hardware. The seminar also clarified technical concepts such as the difference between FLOPS (Floating Point Operations Per Second) and TOPS (Tera Operations Per Second), as well as the challenges in creating effective machine learning hardware for PSSR.
The presentation concluded with a glimpse into Sony Interactive Entertainment’s future ambitions, hinting at exciting innovations and developments on the horizon for PlayStation. Journalists from Digital Foundry, IGN, and Wccftech attended an encore presentation, and their coverage is expected to provide further insights into the PS5 Pro’s cutting-edge technology.







