NVIDIA has announced significant updates to its DLSS technology for the GeForce RTX 40 series GPUs. The improvements promise superior frame generation and reduced VRAM usage. The Frame Generation technique, initially released with DLSS 3.0 for RTX 40 series GPUs, will now use an upgraded AI model.
This update aims to boost performance, decrease latency, and minimize VRAM consumption. RTX 40 GPUs will be better equipped to handle other intensive gaming processes that require higher VRAM. In a screenshot shared by NVIDIA, the new DLSS version improves frames per second slightly.
It also shows a reduction in VRAM usage by 400 MB in specific instances. While this may seem modest, it could significantly benefit users with 8 GB GPUs under various scenarios.
Nvidia enhances DLSS for RTX 40
DLSS 4.0 introduces additional features, including Enhanced Ray Reconstruction, Super Resolution, and DLAA. As of now, DLAA is in its Beta phase and is compatible with RTX GPUs from the RTX 20 to RTX 50 series. The Frame Generation, however, remains exclusive to RTX 40 and RTX 50 GPUs.
One aspect that continues to require detailed analysis is the effect on input latency. The initial introduction of Frame Generation with DLSS 3.0 brought a noticeable increase in latency. However, NVIDIA claims that DLSS 4.0 will reduce this latency.
Comparisons between DLSS 2.0, 3.5, and 4.0 show negligible differences in latency, likely due to the Reflex feature being an essential part of DLSS 3.5 and 4.0.
NVIDIA’s commitment to enhancing its DLSS technology reflects its dedication to providing gamers with smoother and more immersive experiences. The updated AI models play a crucial role in achieving these improvements.